Jewelry is best suited to this, as it only takes up a 1×1 space in your inventory. When you run into trouble with monsters, put on your gear until the battle is over. Ranged characters might wish to keep a set of “resistance gear” in your Backpack, Horadric Cube, or Stash. Melee characters should consider wearing resistance-providing equipment at all times, as they are the least likely to avoid elemental attacks. Paladins have several Auras that can reduce elemental damage, including Resist Cold, Resist Fire, Resist Lightning, Cleansing, which reduces Poison’s duration, and Salvation (available at level 30), which provides resistance to Cold, Fire, and Lightning. The Paladin’s Blessed Hammer ignores the Magic Resistance of Demon and Undead-type monsters, but the Magic Resistance of Animal-type monsters does reduce the amount of Magic Damage a Blessed Hammer can do.Ĭertain Unique monsters have Spectral Hit, which adds a random elemental property to every blow.Īssassins can use Fade which offers Resist All +%.īarbarians can devote points to Natural Resistance at level 30.
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Monsters that can resist magical attacks can also resist the Necromancer Bone spells (Teeth/Bone Spear/Bone Spirit) and the Barbarian’s Berserk. Some monsters possess the ability to resist physical attacks and magical damage as well as elemental damage. Each class can resist, or reduce damage from, these attacks by using items or skills.Ĭurses and Bone-based attacks are not considered elemental, so these resistances will not protect against them. There are four main elemental attacks in Diablo II: Fire, Cold, Lightning, and Poison. If both Lower Resist and Conviction are present on the same creature then both are added together before the immunity is broken, which means that both are working at the 1/5 reduction even if only one would have been sufficient. That would reduce the monster to 99% resistance, and from that point additional lowering of resistance is possible at the usual 1/1 ratio, though the skill that broke the immunity shall remain at the 1/5 reduction. To break that immunity, you need to apply at least 55% lower fire resistance, such as a level 6 Conviction aura provides. For example, Fallen on Hell difficulty have 110% fire resistance.
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Only the Conviction and Lower Resist skills are able to break an immunity though the reduction is 1/5 normal. Resistance over 99% results in immunity to that element.